Alex Kipman is a technologist and Inventor who has been involved in dozens of breakthrough programs, responsible for a wide variety of significant industry-defining moments throughout the years. He has even been named Inventor of the Year by the Intellectual Property Owners Association (IPO). One of Alex’s primary motivations is to see his inventions impact society – he truly believes that innovations are what moves humanity forward.
Alex comes from a solid educational background fueled by academic credentials and valuable experiences. He attended some of the top schools in the world but also got to learn from some of the best and brightest. By working with some of the top minds in the field, he saw what it truly meant to identify problems and solve them through innovation. He got to see firsthand what it was like to work on something that nobody else knew of, and he knew that he wanted that feeling for himself. That is why he dedicated his life to improving and changing human experiences for the better.
Kipman started off his career journey by working on developing software products at Microsoft, where he contributed to products such as Windows XP and Xbox 360. But it was during this time that he had his “aha” moment – realizing that technology could be used to change how humans interact with computers, making computing more naturalistic in the process. This led him on a personal quest to create what is now known as Kinect – an award-winning device that allows users to control their Xbox without ever having to touch a controller.
Since then, Alex Kipman has become one of the most sought-after minds in business and technology, working with leaders such as Bill Gates and Steve Ballmer at Microsoft, Jeff Bezos at Amazon, Sundar Pichai at Google, Satya Nadella at Microsoft again (after leaving for a brief stint), Mark Zuckerberg at Facebook, Jack Dorsey at Square/Twitter, among others.
Alex was born in Brazil but attended the Rochester Institute of Technology. He graduated in 2001 with a degree in software engineering. He pointed to his childhood as the beginning of his fascination with the possibilities of technology. As a child, his parents bought him three Atari 2600s, the first two of which he broke, attempting to discover how the enchanting gaming hardware worked. He knew then that this was what he wanted to do for the rest of his life.
One of Alex’s first breakthrough creations was Kinect, which was released in 2010 and became one of the world’s fastest-selling consumer electronic devices. It quickly changed how people interact with their electronic devices, particularly video games. For this hard work, Microsoft appointed Alex as a technical fellow.
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